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School Workshops Package

Engaging, hands on STEAM Workshops for Primary and Secondary Schools.

We've several amazing Workshops to choose from!  From Creativity & Coding to Robotics

We come to you! Our amazing facilitators will bring STEAM to life in your classroom!

If you are looking to book a workshop from outside of Leinster please email info@learnit.ie before booking a date.

Full Day workshops from €650

Reserve your School Workshop Date Now

Please note reserving a date is not a confirmation of your booking.  

Once you reserve your date our team will be in touch to schedule your school workshop and confirm your booking.

Over a Decade of Experience

Since 2009, Learnit & CreativeHUT have delivered thousands of STEAM Workshops to Schools and Youth Groups across Ireland.  Our amazing team of LEGO Education certified facilitators are on hand to bring an amazing, engaging and educational experience to your class.  
Give your students an experience to remember, book your workshop now!

Our Range of Primary School Workshops

STEAM Park

LEGO STEAM Park

(Junior Infants to 1st Class)

In this workshop Students will work in groups to build an amazing STEAM Park. They will problem solve and overcome challenges presented to them in a fun and engaging session while discovering basic engineering fundamentals 



Rangers by Tangibl

Coding fundamentals without technology
(2nd - 6th class)

'Coding unplugged and demystified' - Tangible Africa's Rangers coding game is a fantastic resource for pupils to learn the fundamentals of coding in a way that does not require computers.  Students will work together to solve puzzles, building their code using physical, tangible jigsaw pieces.


Intro to Robotics

LEGO Spike Essential
(2nd- 6th class)

Here Students will build and program a LEGO Spike Essential robot. Pupils will work in pairs to build and code their LEGO robot- they will work through a series of challenges in which they will learn coding concepts such as procedural thinking, logic, loops.


Creative coding

Irobot Root
(3rd class - 6th Class)

In this STEAM workshop - Students will use the Root robot, a robot that can draw on a whiteboard to explore coding concepts - input and output, logic and loops while providing an outlet for pupils to be creative. 



Engineering Energy

Wind Turbine Building
(6th class - Transition Year)

During this hands on workshop Students will work in teams as mechanical and electrical engineers, using tools to assemble a working model of a wind turbine. They will discuss sustainability and clean energy before testing the voltage their wind turbines can produce and explore adjustments to optimise their design.

Much more to come!

(All Classes)


Our content development team are constantly developing new workshops and experiences to bring STEAM to life.  Make sure to check back for new and upcoming workshops that will be sure to engage and inspire your students love of STEAM!




Our Range of Secondary School Workshops

Rangers by Tangibl

Coding fundamentals without technology
(First & Second Year)

'Coding unplugged and demystified' - Tangible Africa's Rangers coding game is a fantastic resource for pupils to learn the fundamentals of coding in a way that does not require computers.  Students will work together to solve puzzles, building their code using physical, tangible jigsaw pieces.


Creative coding

Irobot Root
(First & Second Year)

In this STEAM workshop - Students will use the Root robot, a robot that can draw on a whiteboard to explore coding concepts - input and output, logic and loops while providing an outlet for pupils to be creative. 



Intermediate Robotics

LEGO Spike Prime
(First to Transition Year)

In this workshop Students will work in small groups to build and program a LEGO Spike prime robot, they will problem solve and overcome challenges presented to them in a fun and engaging session while learning coding fundamentals 



Key Competencies

As your students engage in our workshops they will engage in all of the Key Competencies from the new Primary Curriculum Framework.


Developing key habits of learning and transferable skills that they can leverage across school and home life.

Engineering Design Process

Throughout our workshops your students will follow the engineering design process -  Defining the problem, brainstorming solutions, developing prototypes and testing and iterating their solutions.  


A key framework for problem solving in our daily lives.

Computational Thinking

As your students interact with our materials & coding language they will engage in key computational thinking concepts such as decomposition, pattern recognition, abstraction and algorithms. 


Enabling students the ability to take complex problems and break them down.